3.OA.4-7
Module 4
Differentiation Activity
Students place three counters on their own game board. They draw 2s or 4s division fact cards and solve the equation. If they have the matching quotient covered, they can remove the counter. The first to remove all three counters is the winner.
Game Board and Cards
Wednesday, December 7, 2016
Quick Quotients - A Fundamentals Game
3.OA.3-7
Module 4
Differentiation Activity/Fundamentals Game
Students draw cards and divide by 2. They will put a counter on the matching quotient and the winner is the student who can place 4 counters in a row or square.
Quick Quotients Game Board, Directions, & Cards
Module 4
Differentiation Activity/Fundamentals Game
Students draw cards and divide by 2. They will put a counter on the matching quotient and the winner is the student who can place 4 counters in a row or square.
Quick Quotients Game Board, Directions, & Cards
For Division - A Fundamentals Game
3.OA.3-7
Module 4
Differentiation Activity/Fundamentals Game
Students can play For Division on the computer or with cards as a board game. Player 1 draws a card and divides that number by four. The first player to get four in a row wins!
For Division Game Board, Directions, & Cards
Module 4
Differentiation Activity/Fundamentals Game
Students can play For Division on the computer or with cards as a board game. Player 1 draws a card and divides that number by four. The first player to get four in a row wins!
For Division Game Board, Directions, & Cards
Tuesday, December 6, 2016
Fives and Tens Division Facts Game
3.OA.4-7
Module 4
Differentiation Activity
Partners each get a game board to place 3 counters on. They take turns turning a card and solving the division fact. If they have a counter on the quotient, they can remove that counter. The card gets mixed back in. The student who removes all three counters first is the winner!
Game Board and Cards
Module 4
Differentiation Activity
Partners each get a game board to place 3 counters on. They take turns turning a card and solving the division fact. If they have a counter on the quotient, they can remove that counter. The card gets mixed back in. The student who removes all three counters first is the winner!
Game Board and Cards
Fives Division Facts
3.OA.3-7
Module 4
Differentiation Activity
Student can use the fives multiplication and division flash cards to play mix-and-match games.
Students can also use the centimeter grid paper to shade an array using a fives multiplication fact and write the fact family for that fact.
Centimeter grid paper
Fives Flash Cards
Module 4
Differentiation Activity
Student can use the fives multiplication and division flash cards to play mix-and-match games.
Students can also use the centimeter grid paper to shade an array using a fives multiplication fact and write the fact family for that fact.
Centimeter grid paper
Fives Flash Cards
Tens Division Facts
3.OA.3,-7
Module 4
Differentiation Activity
Students can use the tens multiplication and division facts to play mix-and-match games.
Tens Flash Cards
Module 4
Differentiation Activity
Students can use the tens multiplication and division facts to play mix-and-match games.
Tens Flash Cards
Relating Multiplication and Division
3.OA.2 & 3.OA.4
Module 4
Differentiation Activity
Students use the centimeter grid paper to shade an array. They can then trade arrays and write the corresponding fact family using multiplication and division. Students will check their partner's work.
I put the grid paper in a sheet protector, so it can be reused and written on.
Centimeter Grid Paper
Module 4
Differentiation Activity
Students use the centimeter grid paper to shade an array. They can then trade arrays and write the corresponding fact family using multiplication and division. Students will check their partner's work.
I put the grid paper in a sheet protector, so it can be reused and written on.
Centimeter Grid Paper
Division Stories
Friday, November 4, 2016
Fraction Mix & Match
3. NF.1 3.6.2
Module 4, Lesson 10
Differentiation Activity
Use the fraction mix & match cards showing area models & fraction words from The Number Case to play mix & match games (Memory, Go Fish, or Old Maid).
Module 4, Lesson 10
Differentiation Activity
Use the fraction mix & match cards showing area models & fraction words from The Number Case to play mix & match games (Memory, Go Fish, or Old Maid).
Make a Match
2.NBT.4
Module 4 Lesson 6
Differentiation Activity
Fundamentals Game
Students each draw 4 cards to make a 4-digit number. They fill in the blanks of the first round. The player that makes the greatest number gets a point. They do the same for rounds 2 and 3. The student with the most points at the end is the winner. The game board can be placed in a sheet protector for multiple uses.
Make a Match Game
Module 4 Lesson 6
Differentiation Activity
Fundamentals Game
Students each draw 4 cards to make a 4-digit number. They fill in the blanks of the first round. The player that makes the greatest number gets a point. They do the same for rounds 2 and 3. The student with the most points at the end is the winner. The game board can be placed in a sheet protector for multiple uses.
Make a Match Game
Thursday, November 3, 2016
Comparing 4-Digit Numbers
2.NBT.4
Module 4, Lesson 7
Differentiation Activity
Spread the place-value ones cards from The Number Case or playing cards A-9 face down on a table. Each student selects four cards. They both use the cards to create the greatest possible four-digit number they can. Repeat as time allows. Have students record the greatest and least four-digit number they made an the four-digit number that is closest to 5,000.
Game Board
Number Cards
Place Value Mix & Match
2.NBT.3
Module 4, Lesson 2
Differentiation Activity
Students use the mix & match cards from the Number Case to play memory, quick match, Go Fish, or any other mix & match game.
Module 4, Lesson 2
Differentiation Activity
Students use the mix & match cards from the Number Case to play memory, quick match, Go Fish, or any other mix & match game.
Origo One Video - Use Ten Strategy
Working with Place Value
2.NBT.3
Module 4, Lesson 5, Differentiation Activity
Have the students cut the support page into two game boards. In turn, students draw a card. The number drawn is added or subtracted from the start number for that round. The students with the highest total at the end of each round earns a point. The student with the most points after three rounds wins the game.
Game Boards
Cards
Module 4, Lesson 5, Differentiation Activity
Have the students cut the support page into two game boards. In turn, students draw a card. The number drawn is added or subtracted from the start number for that round. The students with the highest total at the end of each round earns a point. The student with the most points after three rounds wins the game.
Game Boards
Cards
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