Friday, November 4, 2016

Fraction Mix & Match

3. NF.1    3.6.2
Module 4, Lesson 10
Differentiation Activity


Use the fraction mix & match cards showing area models & fraction words from The Number Case to play mix & match games (Memory, Go Fish, or Old Maid).

Make a Match

2.NBT.4
Module 4 Lesson 6
Differentiation Activity
Fundamentals Game

Students each draw 4 cards to make a 4-digit number.  They fill in the blanks of the first round.  The player that makes the greatest number gets a point.  They do the same for rounds 2 and 3.  The student with the most points at the end is the winner.  The game board can be placed in a sheet protector for multiple uses.

Make a Match Game

Thursday, November 3, 2016

Comparing 4-Digit Numbers


2.NBT.4
Module 4, Lesson 7
Differentiation Activity

Spread the place-value ones cards from The Number Case or playing cards A-9 face down on a table.  Each student selects four cards.  They both use the cards to create the greatest possible four-digit number they can.  Repeat as time allows.  Have students record the greatest and least four-digit number they made an the four-digit number that is closest to 5,000.

Game Board
Number Cards

Place Value Mix & Match

2.NBT.3
Module 4, Lesson 2
Differentiation Activity


Students use the mix & match cards from the Number Case to play memory, quick match, Go Fish, or any other mix & match game.

Origo One Video - Use Ten Strategy



Working with Place Value

2.NBT.3
Module 4, Lesson 5, Differentiation Activity

Have the students cut the support page into two game boards.  In turn, students draw a card.  The number drawn is added or subtracted from the start number for that round.  The students with the highest total at the end of each round earns a point.  The student with the most points after three rounds wins the game.

Game Boards
Cards