3. NF.1 3.6.2
Module 4, Lesson 10
Differentiation Activity
Use the fraction mix & match cards showing area models & fraction words from The Number Case to play mix & match games (Memory, Go Fish, or Old Maid).
Friday, November 4, 2016
Fraction Mix & Match
Make a Match
2.NBT.4
Module 4 Lesson 6
Differentiation Activity
Fundamentals Game
Students each draw 4 cards to make a 4-digit number. They fill in the blanks of the first round. The player that makes the greatest number gets a point. They do the same for rounds 2 and 3. The student with the most points at the end is the winner. The game board can be placed in a sheet protector for multiple uses.
Make a Match Game
Module 4 Lesson 6
Differentiation Activity
Fundamentals Game
Students each draw 4 cards to make a 4-digit number. They fill in the blanks of the first round. The player that makes the greatest number gets a point. They do the same for rounds 2 and 3. The student with the most points at the end is the winner. The game board can be placed in a sheet protector for multiple uses.
Make a Match Game
Thursday, November 3, 2016
Comparing 4-Digit Numbers
2.NBT.4
Module 4, Lesson 7
Differentiation Activity
Spread the place-value ones cards from The Number Case or playing cards A-9 face down on a table. Each student selects four cards. They both use the cards to create the greatest possible four-digit number they can. Repeat as time allows. Have students record the greatest and least four-digit number they made an the four-digit number that is closest to 5,000.
Game Board
Number Cards
Place Value Mix & Match
2.NBT.3
Module 4, Lesson 2
Differentiation Activity
Students use the mix & match cards from the Number Case to play memory, quick match, Go Fish, or any other mix & match game.
Module 4, Lesson 2
Differentiation Activity
Students use the mix & match cards from the Number Case to play memory, quick match, Go Fish, or any other mix & match game.
Origo One Video - Use Ten Strategy
Working with Place Value
2.NBT.3
Module 4, Lesson 5, Differentiation Activity
Have the students cut the support page into two game boards. In turn, students draw a card. The number drawn is added or subtracted from the start number for that round. The students with the highest total at the end of each round earns a point. The student with the most points after three rounds wins the game.
Game Boards
Cards
Module 4, Lesson 5, Differentiation Activity
Have the students cut the support page into two game boards. In turn, students draw a card. The number drawn is added or subtracted from the start number for that round. The students with the highest total at the end of each round earns a point. The student with the most points after three rounds wins the game.
Game Boards
Cards
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